Brewing again. Tezzeret Control
Ok, so I love me some planeswalkers. I want to try out the new one, so I'm brewing up some walker filled goodness.
In a 60 card deck, 1 out of 5 is 12 cards. If I want the +1 ability on mr tezz to be optimized, then 1 in five or twelve total of my cards should be artifacts.
So let's take a look at standard and see what good artifacts there are for us to play with.
Seems pretty good for us. 2 mana that replaces itself and might even pull us out a second card. When Tezz hits it's a 5/5 that draws us a card when it dies. Seems ok.
Turns off opponents walkers, or any other utility card, very useful.
I really want to be 3 colors, W/U/B, with the white for Day of Judgement and Venser, so a mana fixer that doubles as acceleration is good. This is completely replacing Everflowing chalice in multicolor decks.
Seems useful with a deck that has a lot of counters and is not happy with fast weenies.
This is probably just a cute trick, but making an indestructible 5/5 seems fun.
I'm not a huge fan of this:
But it's a catch all answer to a lot, just usually a turn too slow.
Is amazing in control decks, coming down the turn you need it to Day away the board next turn. Auto include!
Probably the best sideboard anti aggro option we have in artifacts.
Also seems good, but again a bit slow. The fact it exiles itself is also annoying for our strategy.
Might make the cut as anti aggro/anti mill. (not that I've seen any mill lists doing well, but still)
Ok, so let's start with a base of:
4 Sphere of the Suns
3 Ichor Wellspring
2 Contagion Clasp
2 Precursor Golem
1 Contagion Engine (or Wurmcoil Engine)
3 Venser, the Sojourner
3 Day of Judgement
4 Stoic Rebuttal
3 Tezzeret, Agent of Bolas
3 Duress
2 Inquisition of Kozilek
2 Tumble Magnet
1 Grave Titan
1 Sunblast Angel
3 Seachrome Coast
3 Celestial Colonnade
2 Plains
3 Swamp
2 Island
3 Glacial Fortress
2 Drowned Catacombs
Other possible inclusions are the three on color Zenith's, the new sphinx, Go for the Throat/Doom Blade or
but I think we've got a good basis for a deck here.
So let's see how this plays:
Turn 1 some kind of discard.
Turn two card draw or mana acceleration or creature kill.
Turn three Day of Judgement or Tezzeret or Tumble Magnet (if it's Tezzeret, +1 him to refill your hand a bit)
Seems ok.
Time to proxy it up and see where it takes me.
In a 60 card deck, 1 out of 5 is 12 cards. If I want the +1 ability on mr tezz to be optimized, then 1 in five or twelve total of my cards should be artifacts.
So let's take a look at standard and see what good artifacts there are for us to play with.
Seems pretty good for us. 2 mana that replaces itself and might even pull us out a second card. When Tezz hits it's a 5/5 that draws us a card when it dies. Seems ok.
Turns off opponents walkers, or any other utility card, very useful.
I really want to be 3 colors, W/U/B, with the white for Day of Judgement and Venser, so a mana fixer that doubles as acceleration is good. This is completely replacing Everflowing chalice in multicolor decks.
Seems useful with a deck that has a lot of counters and is not happy with fast weenies.
This is probably just a cute trick, but making an indestructible 5/5 seems fun.
I'm not a huge fan of this:
But it's a catch all answer to a lot, just usually a turn too slow.
Is amazing in control decks, coming down the turn you need it to Day away the board next turn. Auto include!
Probably the best sideboard anti aggro option we have in artifacts.
Also seems good, but again a bit slow. The fact it exiles itself is also annoying for our strategy.
Might make the cut as anti aggro/anti mill. (not that I've seen any mill lists doing well, but still)
Ok, so let's start with a base of:
4 Sphere of the Suns
3 Ichor Wellspring
2 Contagion Clasp
2 Precursor Golem
1 Contagion Engine (or Wurmcoil Engine)
3 Venser, the Sojourner
3 Day of Judgement
4 Stoic Rebuttal
3 Tezzeret, Agent of Bolas
3 Duress
2 Inquisition of Kozilek
2 Tumble Magnet
1 Grave Titan
1 Sunblast Angel
3 Marsh Flats
1 Scalding Tarn
4 Darkslick Shores3 Seachrome Coast
3 Celestial Colonnade
2 Plains
3 Swamp
2 Island
3 Glacial Fortress
2 Drowned Catacombs
Other possible inclusions are the three on color Zenith's, the new sphinx, Go for the Throat/Doom Blade or
but I think we've got a good basis for a deck here.
So let's see how this plays:
Turn 1 some kind of discard.
Turn two card draw or mana acceleration or creature kill.
Turn three Day of Judgement or Tezzeret or Tumble Magnet (if it's Tezzeret, +1 him to refill your hand a bit)
Seems ok.
Time to proxy it up and see where it takes me.
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