GB Ooze

Ok, so I'm going to start trying to break necrotic ooze.  Since I want cards in the grave and I want to have the ability to search my deck so I'm playing 4 fauna shaman.
So lets see some spicy cards with activated abilities:




Carnifex Demon
Carnifex Demon 4BlackBlack (6)
Creature — Demon (6/6)
Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.


Vedalken Anatomist
Vedalken Anatomist 2Blue (3)
Creature — Vedalken Wizard (1/2)
2BlueTap: Put a -1/-1 counter on target creature. You may tap or untap that creature.


Vengeful Archon
Vengeful Archon 4WhiteWhiteWhite (7)
Creature — Archon (7/7)
Flying
Variable Colorless: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.


Vedalken Certarch
Vedalken Certarch Blue (1)
Creature — Vedalken Wizard (1/1)
Metalcraft — Tap: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.


Vector Asp
Vector Asp 1 (1)
Artifact Creature — Snake (1/1)
Black: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)


Triskelion
Triskelion 6 (6)
Artifact Creature — Construct (1/1)
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.


Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)
Flying
2: Steel Hellkite gets +1/+0 until end of turn.
Variable Colorless: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.


Sphinx of Magosi
Sphinx of Magosi 3BlueBlueBlue (6)
Creature — Sphinx (6/6)
Flying
2Blue: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.


Spawnsire of Ulamog
Spawnsire of Ulamog 10 (10)
Creature — Eldrazi (7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
4: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
20: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.


Skithiryx, the Blight Dragon
Skithiryx, the Blight Dragon 3BlackBlack (5)
Legendary Creature — Dragon Skeleton (4/4)
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Black: Skithiryx, the Blight Dragon gains haste until end of turn.
BlackBlack: Regenerate Skithiryx.


Myr Propagator
Myr Propagator 3 (3)
Artifact Creature — Myr (1/1)
3Tap: Put a token that's a copy of Myr Propagator onto the battlefield.


Molten-Tail Masticore
Molten-Tail Masticore 4 (4)
Artifact Creature — Masticore (4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
4, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
2: Regenerate Molten-Tail Masticore.


Kuldotha Forgemaster
Kuldotha Forgemaster 5 (5)
Artifact Creature — Construct (3/5)
Tap, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.


Kalitas, Bloodchief of Ghet
Kalitas, Bloodchief of Ghet 5BlackBlack (7)
Legendary Creature — Vampire Warrior (5/5)
BlackBlackBlackTap: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.


Hoard-Smelter Dragon
Hoard-Smelter Dragon 4RedRed (6)
Creature — Dragon (5/5)
Flying
3Red: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.


Gigantomancer
Gigantomancer 7Green (8)
Creature — Human Shaman (1/1)
1: Target creature you control becomes 7/7 until end of turn.


Geth, Lord of the Vault
Geth, Lord of the Vault 4BlackBlack (6)
Legendary Creature — Zombie (5/5)
Intimidate
Variable ColorlessBlack: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.


Drana, Kalastria Bloodchief
Drana, Kalastria Bloodchief 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/4)
Flying
Variable ColorlessBlackBlack: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.


Cudgel Troll
Cudgel Troll 2GreenGreen (4)
Creature — Troll (4/3)
Green: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


Cunning Sparkmage
 
Cunning Sparkmage 2Red (3)
Creature — Human Shaman (0/1)
Haste
Tap: Cunning Sparkmage deals 1 damage to target creature or player.


This is a mostly complete list of the relevant activated abilities in standard.
We'll see what I come up with in the next post.


Comments

  1. these are a couple useful abilities as well:

    Deathless Angel
    Pestilence Demon

    ReplyDelete
  2. I avoided white in my selection, mostly. I'm not planning on going into white as a third color. Not sure I want a third color at all.

    ReplyDelete

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