Human Frites Combo

I almost always want to be doing the most powerful thing in any format.  I really like the feeling of going big and trumping my opponents play.  This has been rewarded in the recent design past as Wizards has been moving towards a more swingy environment, with big splashy spells and effects.  After watching Pro Tour Avacyn Restored, I fell in love with the concept of Angel of Glory's Rise as a reanimation effect.  Some of the most powerful plays of the Pro Tour came from someone casting this and bringing back a huge number of humans, regardless of the number of zombies on the field.  So I started brewing and came up with this:


Human Frites - Combo.
Creatures - 28
4 Borderland Ranger
4 Avacyn's Pilgrim
3 Fiend Hunter
2 Restoration Angel
2 Geist-Honored Monk
2 Sun Titan
3 Angel of Glory's Rise
4 Huntmaster of the Fells
4 Kessig Malcontents


Sorceries - 8
4 Faithless Looting
2 Unburial Rites
2 Reforge the Soul

Lands: 24
4 Cavern of Souls
4 Razorverge Thicket
2 Clifftop Retreat
2 Copperline Gorge
1 Kessig Wolf Run
1 Gavony Township
2 Mountain
4 Plains
3 Forest
1 Swamp

Sideboard
4 Day of Judgment
4 Wolfir Silverheart
4 Wolfir Avenger
2 Elesh Norn
1 Angel of Glory's Rise

The deck works like this: Stall the early game with humans and chump blocks.  Occasionally you'll get some free wins off cards like Huntmaster or early Malcontents with a Restoration Angel backup, but mostly you'll trade with their guys and dig with Faithless Looting or Reforge the Souls while building your yard and making land drops.  When you either hit 7 mana or hit  both an Unburial Rites and either Angel of Glory's Rise or Sun Titan in the yard, things get fun.  Sun Titan brings back a mana dude or a fiend hunter, but really you want to be recurring your Kessig Malcontents. They will burn your opponent out in very short order.  However, hitting an Angel of Glory's Rise will almost always end the game on the spot if there are any Kessig Malcontents in the yard at all.  Even if the opponent has been gaining life, the Malcontents in multiples will give you ridiculous reach.


The deck plays out a lot like a normal Naya Humans list except you block and trade far more often than you would otherwise do because in almost all match ups your end game is far superior to theirs, and therefore you have inevitability.  In match ups where either you think they will bring in graveyard hate against you, or where they have a better end game than yours (Wolf Run, which can go over the top of you with their Inkmoths is a good example of this) you side out the Unburial Rites package and Angels and side in your Wolfir and go aggro.  
I think this is a great deck for your local FNM and could possibly put up some results.  It'll certainly be off the radar of the tournament scene and could easily pull off some surprise wins. 
Until next time, may you always have multiple Kessig Malcontents in your yard and an Angel of Glory's Rise in hand.
Mike


As always:
I'd love to hear what you think about the deck!
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