Draft Take 2 SOM x3

MAIN DECK
1 Auriok Edgewright
1 Auriok Sunchaser
2 Chrome Steed
2 Glint Hawk
1 Golem Artisan
1 Memnite
1 Perilous Myr
1 Rust Tick
1 Snapsail Glider
2 Sunspear Shikari
2 Sylvok Replica
Creatures [15]
2 Accorder's Shield
4 Glint Hawk Idol
1 Sword of Body and Mind
1 Sylvok Lifestaff
1 Tempered Steel
1 Trigon of Rage
Spells [10]
9 Plains
6 Swamp
Lands [15]
SIDEBOARD
1 Abuna Acolyte
1 Darkslick Shores
1 Darksteel Myr
1 Goblin Gaveleer
1 Golem Foundry
2 Iron Myr
1 Leaden Myr
1 Melt Terrain
1 Mountain
1 Origin Spellbomb
1 Plains
1 Salvage Scout
1 Trigon of Mending
1 Tumble Magnet
1 Turn Aside
1 Vector Asp
1 Vigil for the Lost
1 Wall of Tanglecord
1 Wing Puncture

Ok, so I tried to draft an aggressive brown/white beats with green for removal (HAH who ever thought I'd say that, green for removal... HAH)
I'm pretty happy with the deck. What does everyone think?
- Rogue Insight

Comments

  1. You have some really nice fliers in that deck. I don't know how the heck you managed 4 glint hawk idols and 2 glint hawks. Also, the mana curve on your deck is nice and low. I think will all the equipment and creatures with metalcraft, you would have nice quick games.

    The only thing I can see being a problem is when people drop bombs like myr battlesphere, carnifex demon, masticore, or any other large creature. You don't really have a way to deal with those threats so much other than tumble magnet and rust tick. But like I said, your deck was built to get the job done early on -- and those threats I mentioned are difficult to get out. Even if they manage to get a bomb like that out, it will probably be too late. Your fliers will have done the job.

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